Comprehensive Game Feature Wishlist: Enhancements, Ideas, and Suggestions for Art of War 3

ABOUT
0


Comprehensive List of Game Ideas and Suggestions

  1. Map Features

    • New Terrain Elements: Lava rivers, houses where units can hide.
    • Breaking Bridges: Bridges can be destroyed and rebuilt. Enemy units on a destroyed bridge fall into the water.
  2. Lobby Enhancements

    • Map Selection Improvements: Large tab for hosts to select maps with filtering options by sea presence, biome, and size.
    • Player Management: Drag-and-drop slot assignment, AFK marking after 5 minutes without auto-kicking.
    • Ready Check: All players must manually press 'Ready' before the host can start the match.
    • Lobby Modes: Public or private lobbies with a tab to display public lobbies.
    • Spectator Group: A spectator group that can freely switch between spectating and playing.
  3. Customization and User Accessibility

    • Color Blind Feature: Toggleable color-blind mode changing base colors to yellow (self), green (allies), and red (enemies).
    • Manual Starting Points: Players can select their starting points with an option to request a switch with teammates.
    • Units and Buildings Color: New color options like black or dark gray.
  4. Unit Modifications

    • Sniper Modifications: 20% chance for a headshot resulting in a one-shot kill.
    • Zeus Modification: Replace the rocket launcher with a machine gun with better accuracy.
    • Mammoth Modifications:
      • Railgun instead of artillery: high accuracy, slower fire rate.
      • Cluster shells for anti-infantry: reduced range and damage to armor III.
      • Fast-switching mode or increased projectile damage at the cost of production speed.
    • Delta Modification:
      • Lightweight: Increased speed and maneuverability with reduced armor and HP.
      • Seaborne: Increased speed, no land movement.
      • New Defense Mechanism: Equip Delta with a defense mechanism that automatically activates when under attack.
    • Hammer Modifications:
      • Anti-infantry shell with high explosive shrapnel.
      • Secondary MG for air defense.
      • Fire on the Move: Allow vehicles like the Hammer to fire while moving.
    • Barracuda Modifications: NUKE: Replaces rockets with a small nuclear missile.
    • Coyote Auto Cannons: Replaces the machine gun with autocannons.
    • Fortress as APC: Ability to carry 4 infantry like an APC.
    • Jaguar Replacement: Moving state with average stats between siege and un-siege modes.
    • Hawk Replacement: Replace machine guns with autocannons for area damage or increase speed with a Turbo Accelerator modification.
    • Bombers Replacement: Option between more bombs with less damage or fewer bombs with more damage.
    • Mammoth and Torrent Replacement: Half the ammo shoots with half reload time for consistent damage.
    • Porcupine: Target two air units simultaneously or reduce air damage by 30% while increasing ground damage received.
    • Infantry Tier 4: Confederation Railgunners with railguns and Resistance Laser Rifles with laser guns.
    • Speed Boost for Aircraft: Temporary speed boost ability for aircraft to evade incoming missiles.
    • Sniper Unit: Add a sniper unit capable of taking out high-value targets from long distances.
  5. Hero Units

    • New Hero for Confederation (AC-130): Air unit with autocannons, missile shower ability, and flares for defense.
    • Albatross Gunship Modification: Replace bomb bay with a high-caliber autocannon and minigun.
    • Wasp, Cerberus, Mole, Seraphim, Leviathan, Solaris: Various Christmas-themed skins with unique visual effects and abilities.
  6. Gameplay Enhancements

    • Replay Improvements: In-game sharing, ability to seek forward/backward, select frames, and more stats.
    • Explosion Damage When a Unit is Destroyed: Units cause area damage upon destruction.
    • Communication: Chat system allowing communication between both teams.
    • Breaking Bridges: Destruction of bridges to hinder enemy movements.
    • Improvements Reset Option: Reset unit technology and get a percentage of resources back.
    • A Small Buff for Mole: Mole becomes invisible if burrowing without enemy sight.
    • Fog of War Enhancements: Improve Fog of War mechanics to make it more dynamic, including gradual visibility as units move closer to enemy positions.
    • Stealth Units: Introduce stealth units that can bypass enemy defenses undetected.
    • Smarter AI Behavior: Improve AI behavior to adapt to player strategies, making it more challenging and unpredictable.
  7. Game Modes

    • Allow More Game Modes in Random Battles: Include all FFA modes and team modes in normal random battles.
    • March Mode (AOW3): Units follow a specific vehicle at the speed of the slowest unit.
    • Even Playing Field Event/Tournament: Mode or event where all players have identical unit and building levels to test pure skill.
    • Separate Skill Cards: Every 11th skill card upgraded gives a reward box.
  8. Visual and Cosmetic Features

    • X-mass Skin Line: Christmas-themed skins for units and heroes.
  9. Resource Management

    • Resource Redistribution: Enable players to redistribute collected resources among their allies to balance the economy during critical phases of the game.
  10. Building Upgrades

  • Advanced Defense Towers: Introduce new levels of defense towers with increased range and firepower, capable of targeting both ground and air units.
  1. Game Interface
  • Enhanced Mini-map: Upgrade the mini-map to show more detailed information, including the types of units and their movements.
  1. Weather Effects
  • Dynamic Weather System: Implement a dynamic weather system that impacts gameplay, such as rain reducing visibility or snow slowing down unit movement.
Tags

Post a Comment

0Comments
Post a Comment (0)
Đọc tiếp: