Comprehensive List of Game Ideas and Suggestions
Map Features
- New Terrain Elements: Lava rivers, houses where units can hide.
- Breaking Bridges: Bridges can be destroyed and rebuilt. Enemy units on a destroyed bridge fall into the water.
Lobby Enhancements
- Map Selection Improvements: Large tab for hosts to select maps with filtering options by sea presence, biome, and size.
- Player Management: Drag-and-drop slot assignment, AFK marking after 5 minutes without auto-kicking.
- Ready Check: All players must manually press 'Ready' before the host can start the match.
- Lobby Modes: Public or private lobbies with a tab to display public lobbies.
- Spectator Group: A spectator group that can freely switch between spectating and playing.
Customization and User Accessibility
- Color Blind Feature: Toggleable color-blind mode changing base colors to yellow (self), green (allies), and red (enemies).
- Manual Starting Points: Players can select their starting points with an option to request a switch with teammates.
- Units and Buildings Color: New color options like black or dark gray.
Unit Modifications
- Sniper Modifications: 20% chance for a headshot resulting in a one-shot kill.
- Zeus Modification: Replace the rocket launcher with a machine gun with better accuracy.
- Mammoth Modifications:
- Railgun instead of artillery: high accuracy, slower fire rate.
- Cluster shells for anti-infantry: reduced range and damage to armor III.
- Fast-switching mode or increased projectile damage at the cost of production speed.
- Delta Modification:
- Lightweight: Increased speed and maneuverability with reduced armor and HP.
- Seaborne: Increased speed, no land movement.
- New Defense Mechanism: Equip Delta with a defense mechanism that automatically activates when under attack.
- Hammer Modifications:
- Anti-infantry shell with high explosive shrapnel.
- Secondary MG for air defense.
- Fire on the Move: Allow vehicles like the Hammer to fire while moving.
- Barracuda Modifications: NUKE: Replaces rockets with a small nuclear missile.
- Coyote Auto Cannons: Replaces the machine gun with autocannons.
- Fortress as APC: Ability to carry 4 infantry like an APC.
- Jaguar Replacement: Moving state with average stats between siege and un-siege modes.
- Hawk Replacement: Replace machine guns with autocannons for area damage or increase speed with a Turbo Accelerator modification.
- Bombers Replacement: Option between more bombs with less damage or fewer bombs with more damage.
- Mammoth and Torrent Replacement: Half the ammo shoots with half reload time for consistent damage.
- Porcupine: Target two air units simultaneously or reduce air damage by 30% while increasing ground damage received.
- Infantry Tier 4: Confederation Railgunners with railguns and Resistance Laser Rifles with laser guns.
- Speed Boost for Aircraft: Temporary speed boost ability for aircraft to evade incoming missiles.
- Sniper Unit: Add a sniper unit capable of taking out high-value targets from long distances.
Hero Units
- New Hero for Confederation (AC-130): Air unit with autocannons, missile shower ability, and flares for defense.
- Albatross Gunship Modification: Replace bomb bay with a high-caliber autocannon and minigun.
- Wasp, Cerberus, Mole, Seraphim, Leviathan, Solaris: Various Christmas-themed skins with unique visual effects and abilities.
Gameplay Enhancements
- Replay Improvements: In-game sharing, ability to seek forward/backward, select frames, and more stats.
- Explosion Damage When a Unit is Destroyed: Units cause area damage upon destruction.
- Communication: Chat system allowing communication between both teams.
- Breaking Bridges: Destruction of bridges to hinder enemy movements.
- Improvements Reset Option: Reset unit technology and get a percentage of resources back.
- A Small Buff for Mole: Mole becomes invisible if burrowing without enemy sight.
- Fog of War Enhancements: Improve Fog of War mechanics to make it more dynamic, including gradual visibility as units move closer to enemy positions.
- Stealth Units: Introduce stealth units that can bypass enemy defenses undetected.
- Smarter AI Behavior: Improve AI behavior to adapt to player strategies, making it more challenging and unpredictable.
Game Modes
- Allow More Game Modes in Random Battles: Include all FFA modes and team modes in normal random battles.
- March Mode (AOW3): Units follow a specific vehicle at the speed of the slowest unit.
- Even Playing Field Event/Tournament: Mode or event where all players have identical unit and building levels to test pure skill.
- Separate Skill Cards: Every 11th skill card upgraded gives a reward box.
Visual and Cosmetic Features
- X-mass Skin Line: Christmas-themed skins for units and heroes.
Resource Management
- Resource Redistribution: Enable players to redistribute collected resources among their allies to balance the economy during critical phases of the game.
Building Upgrades
- Advanced Defense Towers: Introduce new levels of defense towers with increased range and firepower, capable of targeting both ground and air units.
- Game Interface
- Enhanced Mini-map: Upgrade the mini-map to show more detailed information, including the types of units and their movements.
- Weather Effects
- Dynamic Weather System: Implement a dynamic weather system that impacts gameplay, such as rain reducing visibility or snow slowing down unit movement.