The Mammoth: Artillery Powerhouse of the Confederation

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        In the strategic battles of Art of War 3, where positioning and firepower can determine the outcome, the Mammoth emerges as a crucial asset for the Confederation. As a self-propelled artillery unit, the Mammoth is designed to deliver devastating blows to enemy structures and tightly packed units from a safe distance. Though slow and vulnerable in close combat, its immense range and power make it an indispensable tool for commanders who favor well-planned, long-range attacks.

Design and Capabilities

At Level 2, the Mammoth’s primary weapon is a powerful howitzer, capable of launching shells over great distances. This long-range firepower is ideal for softening up enemy defenses or obliterating clusters of units before they can pose a threat to your main forces. The Mammoth’s artillery can also wreak havoc on enemy buildings, making it particularly effective in siege scenarios where the goal is to cripple the opponent’s infrastructure.

However, the Mammoth is only able to fire in siege mode, which requires it to be stationary. While in this mode, the Mammoth's attack range and firepower are significantly enhanced, allowing it to strike from a distance that most enemy units cannot match. This makes it perfect for launching surprise artillery barrages, catching the enemy off guard and potentially turning the tide of battle in your favor.

Strategic Role

The Mammoth’s strength lies in its ability to deal massive damage from afar, making it a key component in any long-range offensive strategy. By positioning the Mammoth at a safe distance from the front lines, you can use it to bombard enemy positions, weakening them before your main assault begins. This makes the Mammoth particularly effective against fortified positions and large groups of enemy units, which can be decimated before they have a chance to engage your forces.

However, the Mammoth's slow speed and need to remain stationary in siege mode make it vulnerable in close combat. If an enemy force manages to close the distance, the Mammoth becomes an easy target, so it must be carefully positioned and protected by other units, such as tanks or infantry, that can defend it from direct attacks.

Availability and Use in PvP

The Mammoth becomes available in PvP from rank 5, allowing more advanced players to integrate it into their strategies. Before reaching this rank, players can use the Mammoth in campaign missions, gaining valuable experience in deploying and utilizing its unique capabilities.

In PvP, the Mammoth can be a game-changer when used correctly. Its ability to deliver powerful, long-range attacks can force opponents to react defensively, buying time for you to strengthen your position or launch additional attacks. However, its vulnerability to close-range attacks means that proper support and positioning are essential to maximizing its effectiveness.

Conclusion

The Mammoth is a cornerstone of the Confederation's artillery capabilities, offering unmatched firepower at long range. While it requires careful handling due to its vulnerability in close combat, its ability to devastate enemy structures and clusters of units makes it an invaluable asset for commanders who excel in strategic planning and positioning. As you advance to higher ranks and unlock the Mammoth for PvP, mastering its use will be key to dominating your opponents and securing victory in Art of War 3.


 

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